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Showing posts with label Actionscript. Show all posts
Showing posts with label Actionscript. Show all posts

Tuesday, November 20, 2012

Disorder Update#8 - Fall Quarter Aftermath


Our Gold presentation for Disorder went pretty well. We're taking a couple of days off, but we'll hopefully be working on the game over break. I'll be sure to put up a copy of the game for testing purposes.

The rest of my classes went pretty well. It's really weird that my last quarter is coming up. I'm hoping to do a couple of things over the break including:

-Practice / Learn Game Maker
-Work on some prototypes
-Pixel Art practice
-Work on Disorder
-Play some games!

I'll try to update weekly.

Sunday, November 4, 2012

Disorder Update#7

Things are coming along. At this point it's about play testing / refining level 1 and adding more art / sound. We've started to really set dress the level so it doesn't look so block and I'm excited to see how gold turns out. Here are some screen shots of the latest build.




The quarter is ending really soon.....

Sunday, October 21, 2012

Disorder Update#5

Working on Disorder has gone pretty smoothly. Design for Level 1 is done we just need to make it look pretty and add some narrative stuff. Our sound designer is doing a great job and now we have the sound/music change depending on what "world" you're in. Here's a shot of some new art for level 1.


Beta is due in about a week so we'll see how that goes. On another note I think some of my programming skills are improving. I easily moved some of the code around the other day and I think it was thanks to the way I set up most of the classes. I still need to practice some class hierarchy stuff, but I think I'm heading in the right direction. I also registered for classes next quarter which was weird because it was the last time I'd be doing it.....welp that's all for now

Saturday, December 31, 2011

Twenty Eleven

This will be my final post for 2011 since it's about to end in about 10 hours. I think I really got some stuff this break and hopefully it'll pay off in the future.
Here's a shot of the cds I ordered and my new business card.



I was able to practice some Actionscript and tried out an engine called Flashpunk although I'd like to try out a different one called Flixel in the future. I kinda feel bad about not making any new songs using LSDJ. This quarter I'll be taking music theory, so I feel like I'll be able to pump out a song or two with some actual skill. As for 2012 I've got some new years resolutions.

1. Get a summer internship at a game studio
2. Practice 1 hour of code (any) every day
3. Make more games
4. Make more songs using LSDJ
5. Play more games

Pertaining to number 5 I realized I didn't play enough games to even make a top 10 of 2012 list. Instead I have about a top 7 list of games.

1. Saints Row: The Third
2. Skyrim
3. Portal 2
4. Shadow of the Colossus (Re-release for ps3, yea I know it's old, but the collection came out this year)
5. Catherine
6. Minecraft
7. Swords & Sworcery

That's right Skyrim wasn't my top choice. After enjoying it for a couple of weeks I felt a bit tired of if and Saints Row was the perfect counter-part to it. It's incredibly wacky and I really appreciate that it's self-aware. No not like a killer robot or anything. I just think the game really knows what it is. It's not trying to be a super serious game and at the same time the crazyness of the game isn't off-putting. Plus its got a nice co-op mode.

Well that's all for 2011. See you in 2012 and happy new year!

Friday, December 16, 2011

Demo Reel done

As the title of this post suggests I've finished my Demo Reel. I'm not going to post it online because a game design/flash demo reel isn't too exciting. I've also applied for the Blizzard internship and I've got things ready for GDC. I'm basically waiting on business cards and custom CDs. It's a little odd that I've done more than half of the goals on my Winter 2011 check list. I have been neglecting Actionscript 3.0 though so I'm going to practice that for several hours a day along with learning Flash Punk which is a engine for Flash (specifically for making games). I also really need to make more songs on LSDJ which I plan on doing. My next post will probably be about a new song or my business cards coming in so stay tuned.

Tuesday, October 11, 2011

Black Hole Sun

I'm about halfway through the quarter and things are going pretty well. I just finished up my last exercise for Programming for Interactivity. We had to create an op art inspired piece using for loops (code stuff) and simple shapes. I call mine "black hole sun"...don't stare at it for too long or you'll be transported to another dimension.



I also retextured my wall panel from my last post and it looks A LOT better. Its seems like I'm pretty decent at texturing. I really love just tagging stuff with graffiti and other street art.




Lookin' pretty sexy if you ask me. Oh and here are all the other assets I've been working on. These shots are all taken in engine(UDK).

Electric Box





Newspaper Dispenser





Dumpster




My favorite is probably the Electric Box with "SWAG" tagged across it.

Friday, September 9, 2011

Back to Skool

Summer is over so let's see what I accomplished from the list.

1.Practice Actionscript 3.0
2. Create a new Portfolio website
3. Practice UDK(Unreal Development Kit)
4. Make chiptune music(I recently bought a gameboy pocket!)
5. Make a Flash Game (Hopefully)
6. Draw for fun....ehhh I sorta did that

I also took a speech course over the summer, so I can graduate a little early from SCAD which should help me out in the long run. August was a decent month, but the last two weeks have been super boring. I can't wait to be inspired and motivated again. This quarter I'm taking Programming for Interactivity (Actionscript class), Environment & Level Design (UDK/Maya class), and Ancient Art & Architecture (super exciting class.....it'll be fine).

Anyway I made one more chiptune and I'm thinking I'm getting a little better at this. Here's the link


https://8bc.org/music/Loading_Screen/Realm+of+Darthon/

Enjoy. I'll update again once I'm settled in at SCAD.