Portal's first playtest went well, I found things I had to fix in the design and aesthetics of the game. More complexity = Harder Puzzles, also players decided that there should be more of a goal then just "get to the end". They thought each puzzle should have a set amount of moves they can only make. Also the movement of the players using a 6 sided dice was eliminated and just replaced with the player be able to move 6 spaces each turn.
In other news, I haven't started on another game, but I've been brainstorming. I've also found my dusty Wacom tablet and started to make some illustrations just for fun.
Enjoy Hood Link.
Full Color
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Flat Color
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Line
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more to come when it comes....
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