Portal's first playtest went well, I found things I had to fix in the design and aesthetics of the game. More complexity = Harder Puzzles, also players decided that there should be more of a goal then just "get to the end". They thought each puzzle should have a set amount of moves they can only make. Also the movement of the players using a 6 sided dice was eliminated and just replaced with the player be able to move 6 spaces each turn.
In other news, I haven't started on another game, but I've been brainstorming. I've also found my dusty Wacom tablet and started to make some illustrations just for fun.
Enjoy Hood Link.
Full Color
Flat Color
Line
more to come when it comes....
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