Pages

Sunday, September 30, 2012

Disorder Update #2 - Mechanics

So alpha is due in about a week and I've been programming one of our main mechanics. Originally in the game you can spawn a ghost / duplicate image of yourself to use as a step. (Image below)


On top of that we've added a level switch mechanic so now when you create a duplicate of yourself and change the level layout to the "dark world" (that's what I'm calling it for now). This makes puzzles a bit more difficult and really makes designing levels interested. It's basically like designing two levels at the same time. I have to think about how the player is going to understand where to position themselves in the "light world" and in the "dark world". (SS below)


Next update will be later this week....

No comments:

Post a Comment